![]() ![]() That’s it, thx for reading my “short” essay. I say just give him a chance, revert everything if it fails. Except these changes, why not nerf rg and lavahound? Why don’t try making wizard 4 elixir and nerf some of his stats to finally make him viable? Like he wasn’t changed in 4 or 5 years, and was never in the meta.Why even nerf it? I think you should just leave it as it is now, nobody complained about it. This is just to hardcounter gy but give us a hard time against bats and other skeleton cards. About monk, I really think you should make him 4-2, because the ability was the problematic part, and making it 2 elixir makes it less spammy and harder to play it every damn time. Rocket - I think you should add a buff as a comprehension to the nerf, cuz outside the tower dmg it’s not that good of a spell and I’d argue that most big spells are better and more versatile.I think they’re gonna be too strong now in some cycle decks (mb not, time will tell). About archers, they’re also used in some mortar and gy decks and aren’t that bad. About firecracker, I only agree since it’s a bug fix, I and many others hate this card. Goblin giant, queen, knight and Phoenix - changes are fine.I’m super excited to see another nerf to elite barbarians, but let me know what you guys think in the comment section down below! Thanks for reading and come back soon for more Clash Royale content.The changes aren’t that great, there are more things that should be changed, and some are unnecessary. Zap should be in a burst of 3 similar to lightning (slightly faster in timing) but with reduced damage, in an AOE, and can now kill princess and dart goblin. This would allow a more easy counter to goblin barrel. So that is going to be all for this round of balance changes for April 19th. In addition, I think the drop time of Royal delivery needs to be reduced by. Maybe this time it will work its way into the main game. Cannon Cart FIXED: Troops occasionally stopped targeting the Cannon Cart and very occasionally get stuck behind a broken Cannon Cart. Lastly we have the lumberjack which has had like 5 straight buffs. Fixes: Bandit, Mega Knight FIXED: Bandit and Mega Knight dashing/jumping a shorter distance than they should. A buff was important to bring it back up to the meta. It used to be super OP, but bug fixes have changed it to a pretty weak card. The goblin hut has really fallen behind to the furnace, so giving it the furnace’s 5% HP means it should be used a bit more. We had only three buffs in the April balance changes but they are important. Lastly, the skeleton army got a skeleton nerf, which seems like a bit much to me. Also balloon damage was changed to be more consistent with the giant skeleton. Electro wizard was starting to feel a bit overpowered, so this might tone him back a bit. The e-wiz also got a reduction, but with its hit speed. Furnace will be more vulnerable to spell damage with its HP reduction. What's up everyone welcome to back to my channelToday We will be looking at The Balance Changes That have been released in Clash Royale.This is just Part 1. Also, having the first attack come slower will help with timing of defensive troops. Elite barbarians definitely needed a solid nerf and I think they got one in their HP reductions. Royal giant got a good nerf: I think deploy time will help be able to counter it more than a HP or damage nerf. The nerfs are the real story behind this set of balance changes! You have 5 of the most popular cards being nerfed in the RG, EBs, furnace, EW, and skarmy. Skeleton Army: Skeleton count decreased to 14 (from 15).Balloon: Death Damage delay to 3sec (from 1sec).Executioner: Range decreased by 0. Buffs are highlighted in red while nerfs are covered in blue. ARCHERS Hit Speed: -0.2sec 18 faster WHY Archers are overshadowed by other ranged support cards, particularly Dart Goblin. So here are the balance changes that Clash Royale will be implementing the March 2017 update. This change will allow her to shoot a target faster after locking on. Electro Wizard: Hit Speed to 1.8sec (from 1.7sec) First Hit: -0.4sec 40 faster WHY Firecracker sometimes doesn’t shoot when there are enemies right in front of her (looking at you, Skeleton Army).Elite Barbarians: Hitpoints -4%, initial attack comes 0.1 sec slower.Royal Giant: Deploy Time to 2sec (from 1sec). ![]() The newest round of balance changes are here in Clash Royale and this balance changes update features the royal giant and elite barbarians getting nerfed! These balance changes for Clash Royale will be coming April 19th, 2017!Īs always, nerfs will be listed in red, while buffs are in blue. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |